This type of prototype is electronically faithful as it uses the same materials the actual product has promised to use. The actual visualization and feel of the product is much similar, and the prototype can be taken as the final product as well. In this type of fidelity, the actual product created is as close to the prototype as it can be. The fidelity spectrum consists of two main levels high fidelity and low fidelity. The level of fidelity may be judged upon looking at the similarities between both the product and the miniature model, the prototype. Levels of Fidelity in Prototypingįidelity is the degree to which the final product matches the type of the prototype produced. If users are familiar with the product beforehand, it results in less sense of shock at the time of launch as it brings the users in the process early. Late prototyping ensures that all modules are gathered and the product is an all-at-one module and is ready to be deployed, only then the late prototyping takes place because it ensures performance and evaluates the overall working of the product.Ĭarrying out a prototyping phase before deploying results in much higher user satisfaction as compared to rushing towards the end. The user experience with the interface is done and enhanced if needed. It is done when less than 40% of the project is completed and basically tests the function interface of the modules. The early prototyping is done when the initial modules are set and ready to be tested. This evaluation technique is a center for interaction design and feedback where you can test the ideas for yourself and if working in a team, can have a communication check and get all the questions answered and gain support in choosing the right alternative. But something neglected here is that these costs may be saved initially but if error arises, it may result in a long time failure and disputes may not even be held anymore. Some critics have argued that this specific phase is useless and a direct approach towards building the actual product shall be followed to maximize time efficiency and save costs on prototyping. Some key points of prototyping includes exploring requirements, choosing among proposed alternatives and thus leading to evolutionary development. The types of prototypes may include screens of sketches, storyboard, PowerPoint slideshow or a video simulation etc. It’s an iterative process mostly, where each iteration possesses a new module added to the previous prototype to be tested. The prototyping process is as simple as Design -> Prototype -> Evaluate -> (Approved? Ok)->(Not approved? Re-design). The feedback on the prototypes are recorded and the deviation from the desired product is calculated to make sure the final product meets the requirements of the users targeted. Because it creates a real life picture of the product developed-to-be, many developers use this technique for testing or user experience ideation purposes, at the point where the product is ready to be tested from actual target users. A product which is error prone from the start shall be identified as soon as possible, and prototyping is the only way. Prototyping has many advantages it saves the developers from huge losses as errors are highlighted at the very beginning, and saves from nit-picking errors when the project nears the deployment that’s when both the error costs and risks are the highest it can result in an overall downfall of the company if one product fails (such as Apple and the launch of their new iPhone). The aim of prototyping is to save time and money, and to have something to be interacted with the actual audience. Prototypes are created keeping in mind a threshold of fidelity to be met when both the models are compared and tested. Prototypes are tangible and can range from paper modeling to creating mockups of application softwares. The prototyping is an experimental process which caters some and/or a part of all the requirements of the actual model, and the goal is to persist a somewhat idea of the finalized product. These are miniature models which are created in the prototyping phase of development of any physical product. Prototype are the limited representation of any idea or design.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |